Where I started with assignment two, and where I ended with assignment two were completely different ideas. I came into this project to prove that screen time causes depression in teens and young adults. What I ended up realizing through my research was that “screen time” is a broad term. What is screen time? It’s TV, laptop time, phone time, and video gaming. There are so many ways to view a screen and a lot of people are required to look at a screen for work. I became more curious as to how different types of screen time can effect the brain. I came across an article that showed TV and phone use were linked to increased anxiety and depressive symptoms but video games weren’t. This kind of surprised me and made me reevaluate my hypothesis. Video gaming involves excessive exposure to screen time, but it wasn’t linked to depression. As I looked further into the topic I began to find articles that supported the idea that it’s not the amount of time sitting in front of a screen that effects the well being of young adults but rather the content they are looking at. I began to focus more on how content can influence someone’s well being. I want readers to realize that the content they indulge in can have a hugely negative impact on their lives. Social media sites such as Facebook provide content to their users based on algorithms of related content. If you tend to view negative content, or search for negative content in your phone, then these social media platforms continue to feed that to you. For that reason, sometimes stepping away from the “screen” can have a positive impact on mental health. I think people should care about this topic because social media and the increasing availability of technology is a HUGE part of everyone’s lives. Most people use some form of technology, and/or social media and these are clearly having an impact on multiple generations of people at once.